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When you want a game object to appear in the scene that was not created from the start, you need to instantiate a game object at runtime. To be able to instantiate a sprite, for example, you need a prefab. When you instantiate a game object at runtime, there will be an instance of that game object created in the scene. Render atmospheric visuals that bring a scene to life with 2D Lights. Play with the contrast of lights??? colors, intensity, and placement to build a mood, and control interaction with sprites using native Sorting Layers. Find what you???re looking for with short, bite-sized tutorials. Most mobile and tablet game developers want to make their game available for a multitude of platforms, or at least available for iOS and Android. Of course, it is always possible to make 2 or more parallel developments using native code (Objective-C for iOS, Java for Android 8230;), but this is not recommended. The most efficient option is to use a development environment that allows you to target multiple platforms from a single instance of game development. Here arises the first big question: What technology do I use? |